Sydney olympics pc game




















Cancel Insert. Go to Link Unlink Change. Cancel Create Link. Disable this feature for this session. Rows: Columns:. Enter the URL for the tweet you want to embed. This edit will also create new pages on Giant Bomb for: Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. The game's multiplayer action is restricted to only four people playing against one another on the same computer -- Internet play is sadly lacking.

As it is, though, one player uses the keyboard while the other three must use three connected daisy-chained game pads. One saving grace of Sydney is the ability to save your game as you progress through the Olympics.

This actually becomes a necessity of the game since you'll need to periodically stop and rest your weary fingers after about 30 minutes of continuous gameplay. Sydney is a somewhat difficult game to play on the PC and the repetitive style of gameplay is a big disappointment.

Graphics: The 3D graphics are the best part of the game. The venues look great and you have a wide selection of different looking athletes from which to choose. The camera views and motion capture is also well done. Sound: The sound effects are fairly good and the voiceovers are decent but, unfortunately, there aren't enough of them.

Firstly, there's the skeet shooting. Armed with a rifle and an aiming circle, you have to shoot down clay pigeons before they hit the ground. However, your task is made incredibly difficult by the sluggish movement of your gun, often making it impossible for you to get anywhere near the targets. To make matters worse, our attempts to vent our frustrations on the judges and crowds also unfortunately ended in failure.

The kayaking is quite possibly the most patronising event of the lot. Holding down one of two buttons to propel yourself forwards and backwards, you have to navigate some rapids by wait for it steering your kayak left and right, while making sure you pass through every gate along the way.

Gaming really doesn't get much more exciting than this. The cycling and diving events are perhaps the only two which have had some thought put into them.

Cycling requires strategy and speed, and you'll have to make sure you pace yourself round the circuit, but diving is the most challenging event of all, as mastering the many different types of somersault with correct movements on the direction pad takes patience and skill.

Even though they're hardly born of genius, at least these four events give your fingers and thumbs occasional respite. If you get bored with the all-too-easy arcade option, you can try your hand at training a bunch of no-hoper wimps into superstars. Starting off with 12 athletes one for each event who each possess the athleticism of a five - year-old and the physique of Mr Muscle, it's your job to train them up in a virtual gym, and watch them blossom into world beaters.

When you start out, it won't matter if you're the fastest button tapper in the world, as your group of inadequates will put in the kind of performances usually watched by parents at primary school sports days. In order to take your team members to the next stage of their physical development, you must complete a set of tasks in the gymnasium within a given time limit. No prizes for guessing how the developers have tackled this one.

Any ideas? It's a tough one we know, so try not to look too surprised when we tell you that lots of key tapping and very little skill is once again involved. What is positive though is that, as each athlete improves, so does their physique. In a game so bereft of ideas, it's good to see touches like this, and as their frames thicken and performance levels rise, it becomes a matter of pride to get each individual to achieve the qualifying standard needed for them to compete in the Olympics.

With blooded fingers held aloft in triumph as your team walk away with gold medals, you'll feel a certain sense of pride and probably a huge sense of relief that it's all over. Of course there's one factor which always manages to save games like Sydney , multiplay, and it's in this field ho ho ho that S excels, allowing up to eight of you to compete simultaneously. For some strange, almost inexplicable reason, when you get two or more people round a monitor, it suddenly becomes more fun than picking the fluff out of a supermodel's navel.

Sydney can turn even the most serious person into a giggling child. However, if you believe that age-old adage that it's the gameplay and not the graphics which make a game, then you have to wonder why you'd want to buy S if you already own a similar title, either on the PC or on any other format.

Apart from the coaching aspects, there's very little that's new, and graphics aside, it's hardly moved on since similar games on the Spectrum.

For the most part, there's little to choose between this and Sergei Bubka's Millennium Games, which at least had a stab at adding some originality with its alternative control method, and a need for tactics as well as speed.

A nice feature of the high jump is that, after each successful attempt, the bar is raised for the next jump. The meter freestyle swim operates on the same principle as the meter sprint. Press the keys as fast as you can to swim up and back the length of the pool. Oh yeah, you do use the action key to turn around.

Platform diving is somewhat of a breath of fresh air. You select which dive you're going to perform and then have to press a series of keys to execute each stage of the dive.

The only problem is that you must time your keystrokes with the appearance of various colored icons and must memorize which key is associated with each color. Probably the most frustrating event included in Sydney is skeet shooting.

Although it's a refreshing change of pace not having to utilize the "power build up" technique it's one of only three events to give you a break from this , trying to accurately aim is nearly impossible, even on the easiest difficulty setting.

The kayak slalom and sprint cycling are also a bit more engaging than some of the other events. For the cycling, there's actually a little more strategy involved.

You have to pace your team during the first two laps or, no matter how fast you tap the keys on the final lap, your cyclist will not have the stamina to maintain the necessary speed through the finish.

Another nice feature of cycling is its split screen presentation. In contrast, the weight lifting portion of Sydney consists of building up power guess how!

Not much excitement there. The various gameplay modes offer some options, but there are still some concerns. Arcade play allows you to just choose an event and jump right into the action. The problem is that when you've completed that event once, it's no longer available to you. If you want to play the same event again, you'll have to back up to the main menu and choose arcade mode again.

The designers should have allowed the player to choose any event as many times as desired without having to go through four or five cumbersome steps.

Head to Head mode provides some multiplayer support, but only through the use of multiple controllers or you can configure your keyboard so that up to eight players can crowd around it to play In the Olympic setting, you take your athlete through a series of tasks along the road to competing at the games in Sydney.

You must train and qualify for each event at various levels open qualification, invitational, semi-finals, etc. While the concept of training to increase your athlete's abilities is excellent, something gets lost in the translation here. Specifically, the treadmill and bench press exercises that comprise the gym training sessions seem entirely perfunctory and are about as much fun as watching paint dry. Although I initially enjoyed Sydney , its novelty quickly wore off and spiraled into mind-numbing tedium.

The outdated control style is uninspiring at the outset and soon runs the gamut from moderately annoying to utterly infuriating.



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