Tga tool editor v 3.0




















I know that my monitor got higher than that, so why is this happening? The game also runs a little bit slower when this turned on. Anyone got that issue? This is a completely unmodified UI using a unit with a veterancy behavior. The weapon icon should be displayed, but is not. This happens with any weapon, including ones made by Blizzard. Nope, they are dds textures, now I even tried different DXT compressions and dds with mipmaps, but those too didnt work.

It will still work in old maps that have it though. The simple and campaign versions are for those specially made ones with sounds n such. Or is there a way to use them? If so I imagine you have to go into data which makes it needlessly more complex to make transmissions. I have textures in the import root folder and still work. Pitfall: I get the trigger error "TextError: Text [0] is too tall for a single line.

Exceeds by [4]". I get this during editor play testing and the odd thing is it doesn't happen all the time. When it does, it's at map start. Increase the labels height by 4 to fix the problem.

Its a new warnign added for labels that are too small to store their text value properly. You need to figure out which label it is by yourself though. CurseForge Register Sign In. Rollback Post to Revision RollBack. Hookah : Go Ah, I see. All the items already have that flagged. The modding cache will automatically be recreated Editor and Mod Manager - Added support for merging some LUA modifications Editor and Mod Manager - HarmonyProjectAsset files now use the regular asset icon, instead of a sound icon Editor - The legacy DB editor now allows horizontal scrolling by holding shift and using the scroll wheel Editor - The face importer will no longer import hair or haircap meshes that contain the word "lod" Editor - Updated to.

NET 6. Editor and Mod Manager - Added an "Open Original" menu item to the right-click menu of the data explorer and legacy explorer for modified items, allowing the original unmodified data to be viewed Editor - If the FIFAModData folder has been deleted, the editor will now recreate the folder rather than attempting to launch with existing modifications Editor - Bug fix for "COMException 0xA : Invalid cursor handle.

Broxima Club Supporter. That's Huge lads, well done! Dmitri Reserves. Dmitri said:. Celtian Reserve Team. Public release of 1. Hi friend. With this tool it will be possible to extract textures and normals from balls? Telega12 Reserves. Of course. JochemLFC2 said:. When will it be released mate, I'm very excited. Telega12 said:. What about head models? You must log in or register to reply here. Similar threads. Replies 96 Views 43K. Jan 4, gcphotofinish. Volta Offline modding. Replies 0 Views



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