Used game sales data




















A Division of H. Betti Industries, Inc. Search for: Search. Why Betson. Financial Specials Credit Applications. Used Arcade Games Our pre-owned arcade equipment can be a great option for any location. Please contact your Betson Sales Representative for the most up-to-date availability of used arcade games.

Hoop Fever ICE. Contact Sales. Minion Wacker Adrenaline Amusements. Photo Studio Deluxe Apple Industries. D ICE. Community gXc Animal Crossing Game Only. Scribblenauts Showdown. Dragon Ball Xenoverse. Disgaea 3 Absence Of Justice. Chronicles of Narnia: Prince Caspian. Midnight Club: Los Angeles. Legend of Zelda: Twilight Princess. Billy Hatcher and the Giant Egg. However, sometimes, depending on the size of the retailer and the game publisher in question, the retailer might be able to make the publisher buy all these extra copies back.

However, this practice is far less common in Japan than in North America. Unlike America, retailers in Japan are far weaker when it comes to profit margins. The majority of their profits, instead, come from used game sales. Retailers stock new games simply to drive people to their stores. The majority of profits retailers make is from sales of used games, and as a result the section of store space dedicated to new games is very small in comparison to the used games section.

No, not really. It depends on the game. Nintendo have made large strides in the digital sales department with games like Animal Crossing for various reasons, but most games sell very few copies digitally. And there you have it—the basic guidelines one needs to keep in mind while trying to understand and discuss sales data from Japan. That link includes both the weekly software sales charts, as well as any pertinent information related to sales, provided either by Media Create or game publishers.

Also fair pt is the price sensitive customer likes free even better than spending a bit less money by purchasing used games over new. Edited 3 times. Last edit by Bob Johnson on 3rd April pm. Christopher Dring Publisher, GamesIndustry. Richard Browne: Turns out there was no need to block it. Users will simply abandon it out of choice!

Klaus Preisinger Freelance Writing 2 years ago. I cannot think of another industry complaining this hard about their product being sold used; not books, not movies, not records, not clothes, not cars, not even smartphones. Neither of which industry has been found guilty of not complaining a lot, by the way. Naturally, the games industry is the one not promoting any of their products beyond release day, or the week of release at best. All this while deep discounting everything regularly on Steam, while having agreed with console publisher's licence agreements for decades to only do discounts as part of special 'platinum' et al.

So maybe, just maybe, the problem is not with used sales, but in how games are sold and how much revenue is expected to happen down the road. Don't quote me on it though, that would be a used comment.

Christopher Dring: And fortunately digital releases have largely brought back a lot of the style of games that Gamestop et al killed. It hurt a lot of great developers coming around that circle though. I agree with Klaus Preisinger. Second hand or used items don't really hurt an industry. I've never really heard of an industry toppling because of used sales. The problem is the culture of the games industry itself. The publishers and to a certain extent, some devs have an unsustainable, unrealistic view of the fan-bases and growth of their respective companies.

The thing about a used game is that it has to be purchased brand new first. The publisher or dev doesn't even take a hit when the game is sold used. They've already made their profit assuming if the game is good. Gamers have certain expectations when they make a purchase of a videogame. If it doesn't meet the general expectations of those gamer's you better believe that game is going right back to the store. We have to realize that reviews, YouTube, Twitch also play a HUGE role in player perception of a game as their word carries more weight to the average consumer.

Fallout 76 was a prime example of hype not meeting expectation. There are tons of used copies being sold. With the exile of backwards compatibility for most devices, and yearly installments of titles there isn't much of an incentive to keep a game that doesn't offer some sort of replay value. What incentive does the gamer have to keep Call of Duty for over a year if the new one is going to have new modes weapons and story?

The industry needs to ask these questions rather than pointing fingers at a process that helps people get newer titles into their homes. Some great comments on here.

I would also add that it is interesting this article comes out on the day Microsoft closed their ebook store meaning anyone with a digital purchase of a book can no longer access it.

Case in point being Sony Vita - I'm certain that I cannot access all my titles anymore but the only record of my library is on their service so I cannot independently verify what games are missing.



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