Dungeon magic arcade game




















I'm sorry to have to tell you this, but I haven't rip the sprites for the spider queen from the arcade game yet, even though it's going take a while to rip them from the screenshots I snapped from MAME.

But I do have the sprites for the water spirit Fontaine before she was corrupted into the Spider Queen. I will be happy to share them with you in a folder with a downloadable link after I get off of work later on. Jeremiah Cuff said:. Click to expand Here's the link for her folder and sprites.

Thx for sharing them. Hey no problem my friend, have fun with them! And it's Cisty as she performs a wicked assortment of special moves as well as summoning the Sage Nymphs of Air and Water to take out multiple enemies at once.

Last edited: Sep 16, Well my good friends, I updated the beta mod for Dungeon Magic and here are some of the changes: - meimei has been replaced with Ranmaru from battle master who I gave several unique moves to. What's happening my people's? My apologies for being absent since my last update of the projects I'm currently working on, but I'm here show you guys a preview of two new characters that came straight from my Dungeon Magic 2 RPG. Their names are Hideo, a tengu lives in the badlands located in the eastern region of Hemethia called Zekudaira, and Tishera, a female general who comes from a clan of harpies living in the same region as Hideo and is the childhood friend of amazoness queen Rahusei's second in command Melodie.

But anyways, I hope you guys enjoy watching this preview and there will be more updates to come. Finally, some of the most awesome fantasy races in a videogame. IMO Tengu are cooler than zombies and vampires.

I'm huge fan of the tengu myself, since his sprites were ripped from Sengoku Densha 2. And the awesome thing about it, that they have wind based powers like create gusts of air, etc. Considered by many to be the grandfather of the dungeon-crawling genre, the original Gauntlet brought the action and adventure of things like Dungeons and Dragons out of the DM screens and right onto the arcade ones.

Players chose their heroes, then set off into the dungeons in search of loot and glory. There are dozens of titles that take inspiration from this arcade classic, most notably the iconic Diablo franchise , but it's never a bad idea to get back to basics. Whether journeying solo or with a full party, it's one game that maintains its RPG influence across the board. Taking a handful of elements from titles like Renegade, River City Ransom might lack swords and sorcery, but its food and items mechanic for raising stats is definitely an RPG flavor seen before.

It's the combination of action and strategic grinding that grants it the rank of RPG. While it might seem a bit simplistic compared to certain games that followed, it helped make the genre pack a little more punch. An honorable mention, but one that goes hand in hand with River City Ransom, this cult-favorite beat-em-up has more than a few Easter eggs and references from the realms of retro-gaming, arcade RPGs included.

Players rely on powerups and collectibles to help develop Scott, Ramona, and the rest of their bit companions. It's got the familiar side-scrolling style, but with a self-aware gamer flare that mixes genres beautifully. Along with stat-boosting items, the game features a variety of weapons that would be at home in any number of arcade-adventure titles.

Sega's Golden Axe wanted to mix the hard-hitting action with the fantasy of Conan the Barbarian. The result was this beat-em-up brawler with dwarves, warriors, mystics, and screen-clearing spells that made the title a stand-out entry in the arcade genre.

Although the developer would go on to create titles like Streets of Rage , this fantasy beat-em-up had all the questing and looting fun of a typical RPG, but with a hardcore button-masher approach to its combat.

With four entries in the core series, there's no denying its popularity. As years went on, arcade dungeon-crawlers started to take more and more shape like the fully visualized versions players know today. Very few beat-em-ups have ever been made with everything at a skewed angle, with only the Last Ninja series currently coming to mind.

However, your characters only ever face left or right, which seems weird at first but keeps the action simple. The odd viewpoint compliments the fact that most stages have multiple paths and encourage exploration. Treasure chests and hidden goodies lie all about, but you are antagonized by a fair variety of creatures while exploring, which leads to the next point: many enemies can actually be bypassed if you head right for a nearby exit.

You can avoid about half of the monsters in this game if you just want to speed on by, though taking the time to explore a room may require that you thrash everything on screen… or at least jump around a lot to avoid them. There are lots of breakable pillars and statues every which way you go, usually filled with gold or gems and sometimes healing items.

Some items, like crates and boulders, can be picked up and rearranged to reach higher areas that may contain greater treasures. If you find a golden treasure chest, it will contain a new weapon for one of the characters with a fire, ice, or lightning elemental alignment. This offers some replay value, as one path you take could lead you into conflict with Amazon warriors, and another could bring you to a massive fire-breathing snake, or you could end up dodging these perils entirely with another route.



0コメント

  • 1000 / 1000